
#Autodesk maya 2017 guide basic download
Personally, I often download a base image and edit it by a graphics editor in addition to using a 3D paint tool such as Substance Painter.
#Autodesk maya 2017 guide basic free
On the other hand, there are many cases you refer to the photos you took or download the base image from a free distribution site. In that case, you can make a texture exactly you planned since you can fully control the colours and the Bump map in the editing process. Textures are sometimes made from scratch. Press the checker-board icon on the ‘Common Material Attributes’ bar and select ‘Create Render Node > File’ to assign the texture. As you guessed, we create a texture from this image file by a graphics editor such as Photoshop. Let’s set where to save and the file name. In the UV Editor, select Polygons > UV Snapshot. In the Component mode, make a clean UV layout by cutting edges and merging vertices and edges repeatedly. We mainly use the tools highlighted above. Select the whole model and click UV > Automatic Option. Taking the sword modelled previously as an example, I will explain UV mapping. You can upload the file by entering ‘Image Name’ on the File Attribute bar.Ī dice texture has been mapped as shown above. By selecting a component in the UV Editor, you can find the corresponding component in the 3D scene view.Ĭlick the checker-board icon next to the ‘Color’ slider on the ‘Common Material Attributes’ bar.

The default primitive has already got a UVs. Spherical UV mapping: It creates UVs based on a spherical shape enclosing the mesh.Īutomatic UV mapping: It creates UVs with the best UV placement automatically. Planer UV mapping: It projects UVs onto the mesh through a plane.Ĭylindrical UV mapping: It creates UVs based on a cylindrical shape enclosing the mesh. The followings are the UV mappings available in Maya. That ends the introduction of the basic materials.

rubber, concrete and etc.)īlinn(Metallic surface, e.g. The following materials are frequently used: It brings up the ‘Assign New Material’ window. With a primitive or a face selected, right-click and select ‘Assign New Material’. You can set the colour, transparency, ambient colour, Bump mapping and etc.

The ‘Lambert’ shader is suitable for the object with a matte surface such as rubber, concrete. When creating a primitive, the ‘Lambert1’ tab appears in the Attribute Editor.
